Weapon

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Weapon Trees

Sabre

Sabre weapon.jpg

Damage Type: Energy
Base Length: 80
Sabre has 9 slash frames
The first 3 do full damage
The next 3 do 1/2 damage
And the final 3 do 1/3
Aliases: sb
Level 0 	80 damage
Level 1 	100 damage, Length 100
Level 2 	110 damage, Silenced
Level 3 	120 damage
Level 4 	140 damage, Length 120
Level 5 	160 damage
Level 6 	200 damage
Level 10 	240 damage, Length 160

Shotgun

Shotgun weapon.jpg

Damage Type: Normal
Base Pellet Count: 18
Base Speed: 1.2 seconds per shot
Aliases: sg
	
Level 0 	4 damage
Level 1 	8 damage
Level 2 	10 damage
Level 3 	12 damage, Silenced
Level 4 	Speed upgrade 1.0 seconds per shot
Level 5 	14 damage
Level 6 	16 damage
Level 10 	Fires 5 tracers at 30 energy damage with each shot

Super Shotgun

Super shotgun weapon.jpg

Damage Type: Normal
Base Pellet Count: 20
Aliases: ssg
Level 0 	6 damage
Level 1 	7 damage, Silenced
Level 2 	8 damage, 4 more pellets
Level 3 	9 damage
Level 4 	12 damage
Level 5 	13 damage
Level 6 	14.7 damage
Level 10 	6 more pellets with no spread

Machinegun

Machinegun weapon.jpg

Damage Type: Normal
Aliases: mg
Level 0 	8 damage
Level 1 	10 damage, Silenced
Level 2 	12 damage
Level 3 	16 damage
Level 4 	18 damage, 39 energy damage tracers every 5 shots
Level 5 	20 damage
Level 6 	25 damage
Level 10 	32 damage, 1/5 spread

Chaingun

Chaingun weapon.jpg

Damage Type: Normal
Aliases: cg
Level 0 	6 damage
Level 1 	9 damage
Level 2 	10 damage, No spindown
Level 3 	11 damage, Silenced
Level 4 	12 damage
Level 5 	15 damage
Level 6 	18 damage
Level 10 	21 damage

Hand Grenade

Hand grenade weapon.jpg

Damage Type: Normal
Base Speed: 400-800
Blast Damage: 120 (additional 10 per level)
Blast Radius: 160
Aliases: hg
Level 0 	125 damage
Level 1 	150 damage
Level 2 	175 damage, Remove smoke trails
Level 3 	200 damage, Speed 800 (kots_hgspeed)
Level 4 	225 damage, Reset timer (kots_hgtimer), Detonate (kots_detonate)
Level 5 	275 damage
Level 6 	375 damage, Shorter fuse (kots_hgfuse)
Level 10 	450 damage, Speed 1600

Grenade Launcher

Grenade launcher weapon.jpg

Damage Type: Normal
Base Speed: 600
Blast Damage: 120
Blast Radius: 120
Aliases: gl
	
Level 0 	120 damage
Level 1 	140 damage
Level 2 	180 damage, Radius 160
Level 3 	200 damage, Silenced
Level 4 	220 damage, Speed 800
Level 5 	240 damage, Remove trails
Level 6 	300 damage
Level 10 	Speed 1200, Direct hit causes dizziness for 5 seconds

Rocket Launcher

Rocket launcher weapon.jpg

Damage Type: Normal
Base Speed: 650
Blast Damage: 120 (additional 5 per level)
Blast Radius: 120
Aliases: rl
	
Level 0 	120 damage
Level 1 	140 damage, Silenced
Level 2 	180 damage, Remove fire trail
Level 3 	200 damage, Speed 800
Level 4 	220 damage, Blast radius 144
Level 5 	240 damage
Level 6 	300 damage
Level 10 	2 Rockets at 200 damage each

Hyperblaster

Hyperblaster weapon.jpg

Damage Type: Energy
Base Tracer Speed: 1000
Base Firing Speed: 5 shots per second
Aliases: hb
Level 0 	15 damage
Level 1 	20 damage, Silenced
Level 2 	25 damage, Firing speed 10 shots per second
Level 3 	30 damage
Level 4 	35 damage, Tracer speed 1500
Level 5 	40 damage
Level 6 	45 damage
Level 10 	Stuns target for 0.1 seconds per hit

Railgun

Railgun weapon.jpg

Damage Type: Normal
Base Cooldown: 1.5 seconds
Aliases: rg, rail
Level 0 	100 damage
Level 1 	125 damage, Silenced
Level 2 	150 damage
Level 3 	175 damage, Cooldown 1.2 seconds
Level 4 	200 damage
Level 5 	250 damage
Level 6 	275 damage
Level 10 	Deactivates targets special abilities for 6 seconds and leaves a smoke trail

(Karma regen, Strength ammo regen, Wisdom cube regen, Technical armor regen, Wisdom cloaking, Wisdom fly, Spirit empathy shield)

BFG

BFG weapon.jpg

Damage Type: Energy
Ammo per Shot: 3
Frames per Shot: 4
First 3 frames do full damage
All remaining frames do 1/2 damage
Aliases: bfg
	
Level 0 	35 damage
Level 1 	44 damage
Level 2 	48 damage, Silence
Level 3 	53 damage
Level 4 	60 damage, 7 frames per shot
Level 5 	70 damage
Level 6 	88 damage
Level 10 	2 ammo per shot

Antiweapon

Each level gives you 10 more armor when you respawn.
Aliases: anti

Notes

Damage Types

There are two types of damage that may be done.

Energy Damage: Does 60% of its damage to armor, and 40% of its damage to health.

Normal Damage: Does 80% of its damage to armor, and 20% of its damage to health.

Other

  • BE CAREFUL WHEN USING THE MENU TO UPGRADE BECAUSE THERE IS LAG!
  • You receive 1 weapon point per character level gained.
  • The level 10 bonuses listed above are only when you are holding the rune
  • Training past level 6 requires 2 weapon points
  • For each level below 6 you receive a 2.5% damage bonus which adds and works in conjunction with munition
  • Resisting a weapon will make you receive 25% less damage, but when using the weapon you will deal 50% less damage
  • DO NOT RESIST A WEAPON YOU PLAN TO USE!